So after procrastinating for just under weeks, I finally started the process reconstructing my java game using Unity. My basic goal was to place some ground level terrain and add an object representing a person to move around the background. Here is what I came up with: A basic scenario with a person, a rock and some varying terrain. (Note: as with the Java one, these are without a doubt placeholder graphics.)
Early on, I came across tile maps and palettes so the ground layout was easier than I expected. I ended up wasting more time trying to get collisions to work before I realized that two kinematic objects don’t really collide with one another. Good lesson to learn.